![]() ![]() ![]() I also added an additional graphics load with the More graphics load checkbox. The scores page is available here: FluidMark 1.3.x Scores Page. GTX 480 for 3D and GT 240 for PhysX – Global score: 623 points, PhysX score: 57 points (9 SPS avg), GraphX score: 566 points (93 AVG avg)Īs you can see, the GT 240 brings a non negligible contribution in the global score.GTX 480 for PhysX and 3D – Global score: 548 points, PhysX score: 138 points (23 SPS avg), GraphX score: 409 points (67 AVG avg).Here are two scores with the following settings: 120’000 particles, 7 emitters, 1920×1080 fullscreen, PostFX enabled, Async mode ON: This simple sum clearly shows the gain brought by a dedicated PhysX GPU. Now, the global score is the sum of PhysX score and 3D score. But this is not really important because you have to have a very high end system to run 700K SPH particles (GPU or CPU).Īnother important change concerns the scoring system. Actually the maximum number of particles is around 779’000 (PhysX hardware limitation and / or PhysX driver…). This new version 1.3.0 fixes an important bug related to GPU memory allocation and now you can set a massive number of particles in GPU PhysX: more than 700’000. The new version of FluidMark is available. Webmasters: hotlinking is not allowed, please use the post url as download link. You can download PhysX FluidMark 1.3.1 here: ![]()
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